Files
blockandseek/src/main/java/hdvtdev/blockAndSeek/roulette/RouletteCreator.java
2025-07-15 16:36:46 +03:00

170 lines
5.4 KiB
Java

package hdvtdev.blockAndSeek.roulette;
import hdvtdev.blockAndSeek.BlockAndSeek;
import hdvtdev.blockAndSeek.BlockAndSeekMap;
import hdvtdev.blockAndSeek.Localization;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public final class RouletteCreator implements InventoryHolder {
private static final int[] slots = {3, 5, 7, 12, 14, 16, 21, 23, 25, 30, 32, 34, 39, 41, 43};
private static final int[] midSlots = {21, 23, 25};
private static final Random random = new Random();
private final Inventory roulette;
private Task task;
private volatile Boolean closedByPlayer = true;
public RouletteCreator(@NotNull Player player, List<BlockAndSeekMap.Block> blocks) {
roulette = Bukkit.createInventory(this, 45, Localization.getComponent(player, "roulette-title"));
this.createUnoptimizedRoulette(roulette, player, blocks);
}
public @NotNull Task getTask() {
return task;
}
public @Nullable Boolean isClosedByPlayer() {
return closedByPlayer;
}
@Override
public @NotNull Inventory getInventory() {
return roulette;
}
public void closeInventoryBySystem() {
closedByPlayer = false;
roulette.close();
}
public void closeInventory() {
closedByPlayer = null;
roulette.close();
}
public ItemStack randomPropItem() {
return roulette.getItem(slots[random.nextInt(0, 15)]);
}
public ItemStack randomMidPropItem() {
return roulette.getItem(midSlots[random.nextInt(0, 3)]);
}
@ApiStatus.Experimental
private void createUnoptimizedRoulette(Inventory gui, Player player, List<BlockAndSeekMap.Block> blocks) {
BukkitTask rouletteTask = new BukkitRunnable() {
final RouletteGenerator rouletteGenerator = new RouletteGenerator(blocks);
final List<RouletteList<ItemStack>> rows = List.of(
new RouletteList<>(rouletteGenerator.getRandomRow(15)),
new RouletteList<>(rouletteGenerator.getRandomRow(15)),
new RouletteList<>(rouletteGenerator.getRandomRow(15))
);
final List<ItemStack[]> items;
{
List<ItemStack[]> rawItems = new ArrayList<>();
for (int j = 0; j < 3; j++) {
ItemStack[] itemStacks = new ItemStack[5];
for (int l = 0; l < 5; l++) {
itemStacks[l] = rows.get(j).next();
}
rawItems.add(j, itemStacks);
}
items = rawItems;
}
final long startTime = System.currentTimeMillis();
double currentSpeed = 0;
int i = 0;
@Override
public void run() {
long now = System.currentTimeMillis();
double elapsed = (now - startTime) / 1000.0;
if (elapsed >= 5) {
this.cancel();
}
double speed;
if (elapsed < 2) speed = 1.0;
else if (elapsed < 2.2) speed = 0.8;
else if (elapsed < 2.4) speed = 0.6;
else if (elapsed < 2.6) speed = 0.5;
else if (elapsed < 2.8) speed = 0.4;
else if (elapsed < 3) speed = 0.33;
else if (elapsed < 3.2) speed = 0.28;
else if (elapsed < 3.5) speed = 0.22;
else if (elapsed < 3.8) speed = 0.15;
else speed = 0.1;
task(speed);
i++;
}
private void task(double speed) {
if (currentSpeed >= 1) {
currentSpeed = 0;
for (int j = 0; j < 5; j++) {
gui.setItem(3 + j * 9, items.getFirst()[j]);
gui.setItem(5 + j * 9, items.get(1)[j]);
gui.setItem(7 + j * 9, items.get(2)[j]);
}
player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 0.5f, 2f);
for (int j = 4; j >= 1; j--) {
items.getFirst()[j] = items.getFirst()[j - 1];
items.get(1)[j] = items.get(1)[j - 1];
items.get(2)[j] = items.get(2)[j - 1];
}
items.getFirst()[0] = rows.getFirst().next();
items.get(1)[0] = rows.get(1).next();
items.get(2)[0] = rows.get(2).next();
} else currentSpeed += speed;
}
}.runTaskTimer(BlockAndSeek.getInstance(), 0, 1);
task = new Task(rouletteTask, Bukkit.getScheduler().runTaskLater(BlockAndSeek.getInstance(), this::closeInventoryBySystem, 300));
player.openInventory(gui);
}
public record Task(BukkitTask rouletteTask, BukkitTask autoCloseTask) {
public void cancelBoth() {
rouletteTask.cancel();
autoCloseTask.cancel();
}
}
}